Kinetic Weapons

General Information
Kinetic Weapons make use of Kinetic Energy.

They are all projectile based, and have different methods of propulsion. Some use old technology, such as gunpowder, while some make use of experimental technology.

The projectile fired can be a bullet, a slug, or buckshot. The damage of a kinetic weapon is based on the size of the projectile fired, its muzzle velocity(speed), and in some cases, armor penetration.

Pros:
Fast Fire Rate. Most Kinetic Weapons can spew out enough lead to keep heads down.

Very Common. Both the ammunition and the weapons themselves have stood the test of time, still being the most common weapon used by all armed forces.

Reliable(Mostly): Kinetic Weapons might jam and misfire occasionally, but Experimental Weapons can explode in the user's hands or possibly cause a miniature nuclear detonation.

User-Friendly: Almost anyone can pick up a kinetic weapon and use it. They require less training then other weapons, due in part to their simplicity.

Cons:
Weak: You're more likely to just piss him off.

Low Armor Penetration: Bullets are easy to make stop, break, or ricochet. A soldier in the aftermath of a battle will be covered in dents and scratch marks.

Limited Range: Bullets are effected by gravity as they travel in mid-air. Over a short distance(depending on the propulsion method) they will arch downwards and miss.

Pros:
Common.

Cons:
VERY Weak. Alien Weaponry far outclasses them in damage capability.

Inaccurate. Alien weaponry shoots in a perfectly straight line, aided by targeting resolutions and advanced technology.

Not intimidating. The other races laugh at your petty attempt to harm them.

Propulsion
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